My life stopped for three days, awesome work :D Glad there are only so much levels of progression, can get back to living now xD
Speed multipliers are top-notch addition, I think now the top of the row improvement would be showing required wave/element level on the tower level up button so that hovering is not required, second most wanted is probably 0-delay hover tooltip on everything
Hope you guys take the learning and do something of your own after this, perhaps in steam ^^
Hello, please solve the problem with RAM in Godot, on weak machines (memory <3gb)I have to restart the game every time. If additional information is required, please let me know. Thanks to the developers and the community for this awesome game!
Hi, it got better, but not much. After the game is over, the amount of RAM does not decrease after entering the main menu. I have 3 GB of RAM and 1 vram meanwhile, taking this opportunity, my interesting result in screenshot
Thank you so much for your work, it's the best thing in the TD genre in a while and I'm glad the game lives on.
I didn't understand how to use the following game moments in the 2nd version:
1) how to swap one tower for another while keeping levels and potions used?
2) how to choose a target for artifacts/skills in the form of the tower I need? without specifying the target of the tower buff and artifacts give effects to any tower instead of the desired one....
Hi Andagor, thanks for your kind words about our project. Regarding your questions, (1) one is working right now in Upgrade and Random modes, like it was in the original. (2) is not yet implemented and will be implemented in the next version, so stay tuned.
Thank you for your reply. There are available ways to support the project from Russia, we have a lot of YouTD fans and we would like to help with payment too.
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So much nostalgia. This is amazing, I remember playing this for days in warcraft.
My life stopped for three days, awesome work :D Glad there are only so much levels of progression, can get back to living now xD
Speed multipliers are top-notch addition, I think now the top of the row improvement would be showing required wave/element level on the tower level up button so that hovering is not required, second most wanted is probably 0-delay hover tooltip on everything
Hope you guys take the learning and do something of your own after this, perhaps in steam ^^
piu
How do you get from the game over screen back to the menu?
Press Escape to open the Pause Menu. Then go to Quit->Quit to Title.
Hello, please solve the problem with RAM in Godot, on weak machines (memory <3gb)I have to restart the game every time. If additional information is required, please let me know.
Thanks to the developers and the community for this awesome game!
Hi, can you please check with new version of the game?
Note that the game requires 1GB RAM and 1GB VRAM.
Hi, it got better, but not much. After the game is over, the amount of RAM does not decrease after entering the main menu. I have 3 GB of RAM and 1 vram
meanwhile, taking this opportunity, my interesting result in screenshot
Nice game)
2c26dfea363069354b3f02ff3336b0e1
Hey, everybody!
Thank you so much for your work, it's the best thing in the TD genre in a while and I'm glad the game lives on.
I didn't understand how to use the following game moments in the 2nd version:
1) how to swap one tower for another while keeping levels and potions used?
2) how to choose a target for artifacts/skills in the form of the tower I need? without specifying the target of the tower buff and artifacts give effects to any tower instead of the desired one....
Hi Andagor, thanks for your kind words about our project. Regarding your questions, (1) one is working right now in Upgrade and Random modes, like it was in the original. (2) is not yet implemented and will be implemented in the next version, so stay tuned.
Thank you for your reply. There are available ways to support the project from Russia, we have a lot of YouTD fans and we would like to help with payment too.
If you would like to donate, you can do so when downloading the game. Itch.io has built-in functionality for that.
Really glad to see someone is continuing YouTD
Oh man I missed YouTD! Looks really promising and gives me chills of the old YouTD. Hope you will continue to polish the game!